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lis15
niedziela, 15 listopada · 14:00 – 18:00
304 South St304 South St, Philadelphia, PA 19147, USA
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lis15
niedziela, 15 listopada · 14:00 – 18:00
304 South St304 South St, Philadelphia, PA 19147, USA
🗣️angielski
Więcej info na Start
Wszystkie wydarzenia w pobliżuKoncerty, imprezy, wystawy, dla rodzin…

Super Smash Bros. Melee

Please secure your entry by purchasing your ticket here! https://www.ticketweb.com/event/virtua94-super-smash-bros-m…

Gameplay

Game Version The official game version is NTSC 1.02 for the Nintendo Gamecube.

Game Settings Stocks: 4 Timer: 8 minutes Handicap: Off Damage Ratio: 1.0 Items: Off Pause: Off Friendly Fire: On

Stage List Stages are designated as either “Starters” or “Counterpicks.” Starter stages are available during Stage Striking (as defined in Section 1.1.6) and Counterpicks are only available during subsequent stage picks.

Starter Stages (Singles) Yoshi’s Story Fountain of Dreams Battlefield Dream Land 64 Pokémon Stadium

Counterpick Stages (Singles) Final Destination

Starter Stages (Doubles) Yoshi’s Story Final Destination Battlefield Dream Land 64 Pokémon Stadium

Counterpick Stages (Doubles) None

Match Procedure The following steps outline the process of playing a Match.

Players select their characters. Either Player may invoke Double Blind Character Selection (as defined in Section 1.1.5). Players may not use the Name Entry glitch to play as any other characters than those regularly selectable from the Character Select Screen. Decide stage strike order / port selection. Use Stage Striking to determine the first stage. The Players play the first Game of the Match. Winning Player of the preceding Game bans a stage (bo3 sets only). The losing Player of the preceding Game picks a stage for the next Game. The winning Player of the preceding Game may choose to change characters. The losing Player of the preceding Game may choose to change characters. The next Game is played. Repeat steps 4 through 9 for all subsequent Games until the Match is complete.

Double Blind Character Selection Either Player may request a double-blind character before the beginning of a set. This must be requested before both players have plugged in their controllers and selected characters. In this situation, a Tournament Organizer (“TO”) or pool captain will be told, in secret, each of the Players’ choices for the first Game. Both Players are to then select their first Game character, with the Tournament Organizer or pool captain validating the character selections.

Stage Striking and Port Selection Players either get to select a controller port first or strike a stage first. If Players do not mutually agree on their preference, they must play a Best-of-One Match of Rock Paper Scissors.

“Stage Striking” proceeds as follows: The Player with first strike strikes one stage from the starter list, followed by the other Player striking two stages, followed by the Player with first strike striking one more stage. The remaining stage from the Starter list is used for the first Game.

Stage Bans In a best-of-3 match: After each Game, before the next stage is selected, the Player who won the preceding Game bans a stage from either the Starter list or the Counterpick list. The banned stage cannot be selected by the opponent for the next Game.

In a best-of-5 match: There are no stage bans.

Stage Clause A Player may not pick any stage they previously won a Game on during the Match, unless agreed on as below:

Mutual Agreement Players may select any stage from either the Starter or Counterpick lists if they both agree to it. Players may also ignore Stage Clause if both agree. Players may not agree to play on other stages or change the length of a Match or Game. In-game agreements made mutually between players (such as no chain grabbing) are not enforceable by the TO. Mutual agreement to pre-determine the outcome of a Game or Match is collusion and is always forbidden and punishable by full disqualification from the bracket and forfeit of any prize money.

Sudden Death If a Game goes to Sudden Death, the winner is determined by stocks and percentage at the time the Game ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both Players are tied in stocks the Player with…

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