
Warhawk Weekly #53
Local Super Smash Bros. Ultimate / Project+ weekly: bracketed matches played with detailed tournament rules and stage lists.
Rules for Smash Ultimate are the same as the Unified State Ruleset for the Wisconsin Smash Scene
General:
3 Stock, 7 minutes
Items, Final Smash Meter, and Stage Hazards are all off. Knockback set to 1.0
Mii Fighters and their respective custom moves are allowed. If they do use custom moves, the moveset is required to be displayed in the Mii's name in the typical XXXX format (1111, 1312, etc.).
If the in-game timer runs out in a match, the winner is first determined by how many stocks remain, and then by the percentage. If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage
Character MUST be chosen before stage bans (ALL GAMES) | If asked for a blind pick please ask a second party for assistance. Game 1 | Rock, paper scissors (RPS) to begin striking. RPS winner bans 1 stage from starters, RPS loser bans 2 stages, RPS winner selects stage from last 2 remaining. Game 2+ Previous game winner bans 3 stages, previous game loser chooses a stage from the remaining stages.
Starters: Small Battlefield, Battlefield, Pokemon Stadium 2, Smashville, Town & City Counterpicks: Kalos Pokemon League, Hollow Bastion, Final Destination
Melee Ruleset:
45 LGL per round Wobbling is banned
Stagelist & Bans
Starters: Battlefield, Final Destination, Yoshis, FoD and Dreamland Counterpicks: Pokemon Stadium You cannot counterpick a stage that you have already won on Players select characters round 1 first. Determine who strikes first, 1-2-1 format Winning Player of Round 1 bans one stage (or no stage bans in Bo5), and loser picks stage.
Winner of round 1 then may change their character, followed by the loser. Bo3 - Winner of round 1 bans one stage Bo5 - Winner bans no stages
Played on NTSC 1.02 version
Game settings:
4 stocks, 8 minutes, items off, pause off, team attack on, damage ratio 1.0 Freeze glitch and excessive stalling is banned (note how this is determined case by case by the TO) We abide by the Smash World Tour rules regarding controller legality We reserve the right to judge controller legality on our own All matches will be best of 3, except for top 8 of bracket, which will be best of 5 (Winner Semis & Round before Losers Quarters) We play with UCF
Project+ Ruleset:
Latest version of Project+ Stock Match (4 stocks, Stock Timer set to 8:00) Items set to NONE and all item slots turned OFF Stock Control set to OFF Damage Ratio set to 1.0 Team Attack set to ON Input Assist set to OFF Auto L-Cancel set to OFF Debug mode and other code menu modifiers must be turned OFF
Match procedure:
Before game one of a set, players must agree who will strike the first stage, by methods such as RPS or verbal agreement.
Before game one of a set, the player who strikes first will strike one Starter stage. The other player then strikes two Starter stages. The player who strikes first will then select a stage from the remaining two Starter stages.
Before playing subsequent games after game one, players have the option to counter-pick in the following order: (1) characters, (2)…
