
The Bugle Blitz
Bolt Action · United Kingdom
THE BUGLE BLITZ
BOLT ACTION - ONE DAY TOURNAMENT
0900 - 0930 - Registration and setup.
0930 - 1200 - Game 1
1200 - -1300 Lunch and voting for painted army
1300 - 1530 - Game 2
1550 - 1820 - Game 3
1820 - 1830 - Awards
Forces
Players must select a 1000 requistion point force, which may be made up of no more than 12 order dice.
The platoons in the force must be selected using the army
list section of any one of the following:
• Armies of Germany supplement book.
• Armies of the United States supplement book.
• Armies of Great Britain supplement book.
• Armies of the Soviet Union supplement book.
• Armies of Imperial Japan supplement book.
• Armies of Italy supplement book.
All other armies will follow the Army Lists found inthe rulebook, or in the official PDFs published on the
Warlord Games community site:
https://warlord-community.warlordgames.com/boltaction-army-…
GAME TIME
Games will last for 2 hours 30 minutes. At the end of each game, the organisers will call ‘GAME OVER’. When this happens, the players must finish activating the
Order Die currently in play, after which the game ends. If no die is in play when GAME OVER is called, the game ends immediately.
ARMY LIST
Army lists must be submitted to the on BCP by Wednesday 27th January 2027
The best way to submit your list is using the Warlord Games App’s export function. You can access the app here:
Models and equipment must match the selections in the army list, following the ‘What You See Is What You Get’ principle. Any alternative miniatures or ‘proxies’ must be discussed and approved by the TOs when submitting the list.
MATCH-UPS
The match-ups for Game 1 will be random. In the following games players will be matched using
Tournament Points and Destroyed Dice, as explained below.
SCENARIOS
Each game will use the Battle Scenario system, as described in the Bolt Action: Third Edition rulebook, on tables with terrain that has been pre-arranged by the organisers. Players must not move the terrain, and should ensure that they have agreed with their opponent which terrain features constitute which type of terrain under the rules before the game begins.Before each round, the organisers will announce the
combination of Victory Conditions, Deployment
Zone, and Deployment Type to be used in that game
TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played, and Tournament Points awarded as follows:
• Win – 3 TPs
• Draw – 1 TP
• Loss – 0 TP
In addition, players must also record how many enemy units they destroy during their games. These destroyed enemy units are each worth 1 point (Destroyed Dice). Destroyed Dice are added together throughout the tournament in a running total and are used as a tiebreaker to pair players who are on the same level of Tournament Points. From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of Tournament Points, in descending order).
In case of more than two players on the same number of Tournament Points, players will be matched in descending Destroyed Dice total.
In the case of players having the same Tournament Points and Destroyed Dice totals, players will be paired in Random order. When two players that have already met in a previous
round are matched to play each other again, the TOs will re-pair them with new opponents. This rule does not apply on the top five tables during the last turn of the tournament.
WINNING THE TOURNAMENT
The winner is determined at the end of the last round. The player with the most Tournament Points will be the winner! Tiebreakers will be as follows:
1.Destroyed Dice (highest wins) 2. Head-to-Head matchup result




