
Make It CLICK! #52 — Super Smash Bros. Ultimate
Super Smash Bros. Ultimate tournament with standard stagelist, 3-stock ruleset and Mii fighter guidelines.
Stagelist (NO DSR)
Starters: Town and City Battlefield Small Battlefield Smashville Pokémon Stadium 2
Counterpicks: Final Destination Hollow Bastion Kalos Pokemon League
Set Procedure 1) Players select their characters. If needed, ask a third party for a double blind pick.
2) Players play a best of 1 Rock-Paper-Scissors game. The winner chooses if they want to stage strike first or second.
3) Players take turns striking stages from the stage list. The first player removes 1 stage from the list, the second player removes 2, the first player then chooses from the remaining stages. (We call this 1-2-1 order for short) 4) The players play the first game of the set. 5) The winner of the game bans three stages from the stage list.
6) The player who lost the game picks the stage from the remaining stages for the next game.
7) The winning player of the preceding match may choose to change characters.
8) The losing player of the preceding match may choose to change characters. 9) The next match is played.
Repeat steps 5 through 9 for all subsequent matches until the set is complete.
Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. However, the following stages are not allowed to be selected in Battlefield and Omega forms. This list is subject to change.
Dream Land GB Duck Hunt Flat Zone X Fountain of Dreams Gamer Hanenbow Mario Maker Mute City SNES Pac-Land Windy Hill Zone Norfair Brinstar Depths Golden Plains
Game Settings 3 Stocks, 7-Minute time limit Handicap: Off Team Attack: On Damage Ratio: 1.0x Items: Off and None Pause: Off Mii Fighters are legal.
Mii Fighters 1) Before the set begins, you may create one mii of each type, selecting any moveset you wish. You must name your mii after the respective moveset (ex. 1331)
2) You must use the default costume. However, you may select any colour you wish.
Gentleman clause: If your opponent allows it, you may select from any available mii costumes on the console you are playing on. You may not relocate to another console.
Doubles clause: If playing doubles, you must pick the colour of your team. You may not use a costume that heavily features the colour of your opposing team.
3) After your mii is created, your opponent may call for a button check for you to display the specials you have selected. This is to occur before stage striking begins.
4) You may not change your mii's moveset midway through the set. All changes must be made before stage striking begins and the first game is played.
