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BMW #186 — Super Smash Bros. Melee tournament

BMW #186 — Super Smash Bros. Melee tournament

nov.19
jeudi 19 novembre · 19h – 23h59
15 W Hughes St15 W Hughes St, Baltimore, MD 21230, USA
anglais
Plus d'infos sur Start
Jeux vidéo : tout voirTournoi
nov.19
jeudi 19 novembre · 19h – 23h59
15 W Hughes St15 W Hughes St, Baltimore, MD 21230, USA
anglais
Plus d'infos sur Start
Tous les événements autour de toiConcerts, soirées, expos, sorties en famille…

Local Super Smash Bros. Melee tournament (BMW #186) — singles and doubles sets with standard stage and rules.

Game Settings Stocks: 4 Timer: 8 minutes Handicap: Off Damage Ratio: 1.0 Items: Off Pause: Off Friendly Fire: On

Singles Starter Stages Battlefield Dream Land 64 Frozen Pokemon Stadium Fountain of Dreams Yoshi's Story

Singles Counterpick Stage

Final Destination

Doubles Starter Stages

Battlefield Dream Land 64 Final Destination Pokemon Stadium Yoshi's Story

Stage Striking / Port Selection Players either get to select a controller port first or strike a stage first. If players do not mutually agree on their port preference, they must enact a Best of 1 Rock-Paper-Scissors match to determine ports.

"Stage Striking" is defined as removing stages from the Starter list to decide the stage for the first Game: Players may an enact a Best of 1 Rock-Paper Scissors match to determine who strikes first.

The first player bans one stage, the second player bans two stages, the first player bans one more stage, and the remaining stage is played on.

Stage Bans 1 ban after game wins during Best of 3 sets. There are no bans after game wins during Best of 5 sets. There are no bans in a Flex set.

Stage Clause / Dave's Stupid Rule (DSR) Players may not pick any stage they previously won a game on during a set.

Gentlemen's / Mutual Agreement Players may select any stage from either the Starter or Counterpick lists if they both agree to it, but only the Starter and Counterpick stages. Players may also ignore DSR if they both agree.

Set Length All sets are Flex except for the following which are Best of 5: Singles: Top 12 Doubles: Top 3

Wobbling is Banned in Singles A Player is considered to be Wobbling if the following conditions are met: The Player grabs his/her opponent with the Player-controlled Ice Climber. The CPU-controlled Ice Climber has not been KO'd. During the grab, the opponent is plausibly locked in continuous hitstun by a series of attacks including at least 4 pummels.

Freeze Glitch Activating the "Freeze Glitch" with the Ice Climbers is not allowed; penalties may or may not be enforced at the sole discretion of Tournament Organizers.

Stalling / Infinites Stalling, or excessively delaying the game or match, may result in a Game or Match forfeit at the sole discretion of TOs. Continuing infinite combos past 300% is considered to be stalling.

Sudden Death If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends when the timer hits 0:00. The player with the higher stock count is the winner. If both Players are tied in stocks, the player with the lower percentage is the winner.

In the event of a percentage tie or a game in which both players lose their last stock simultaneously, both players will receive a game win.

In the above scenario, if the set was tied (1-1 or 2-2) a tiebreaker will be played on the same stage for 1 stock and 2 minutes.

If the 1 stock 2 minute tiebreaker game ALSO goes to Sudden Death, it WILL be played out and the results of Sudden Death will be counted.

Match Disruptions If a player either intentionally or accidentally pauses the game by either pressing the start button or unplugging their own or their opponent's controller, the Player who paused forfeits a…

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